The Software Engineering Methodology Of Extreme Programming Information Technology Essay

Extreme Programming ( XP ) is a package technology methodological analysis that has been formulated in 1996 by Kent Beck. It is a lightweight development methodological analysis, XP is one of several popular agile procedures. XP has received just media attending, and is most celebrated for its patterns that are sometimes regarded as controversial, such as brace scheduling and test-driven development. It has already been proven to be really successful because it reaches to the client satisfaction. Alternatively of presenting everything at the same clip the XP focal point on some day of the month far in the hereafter, this procedure delivers the package you need as you need it, in other words Extreme Programing empowers the developers to confidently respond to altering client demands, even tardily in the undertaking development life rhythm. The doctrine of Extreme Programming is teamwork, in other words Directors, Customers and Developers are all equal spouses in a collaborative squad. The implement is simple sing Extreme Programming, yet effectual environment enabling squads to go productive.

XP is built on four values:

Communication: Extreme coders invariably communicate with their clients and fellow coders.

Simplicity: The maintain their design simple and clean.

Feedback: They get feedback by proving their package get downing on twenty-four hours one

Courage/ Respect: They deliver the system to the clients every bit early as possible and implement alterations as suggested. Every little success deepens their regard for the alone parts of each and every squad member.

The chief differences with Extreme Programming is that it accepts that worlds are imperfect

and builds a procedure that non merely accepts progressive amplification, but makes this world a cardinal subject to all of its other patterns. There is besides acknowledgment that the forbidden patterns in the existent universe can be really ambitious, to get the better of this trouble the patterns interlock and complement each other.

With this tools that have been mention the Extreme Programming are able to bravely react to altering demands and engineering.

Figure1: Extreme Programming Overview

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12 patterns of Kent Beck used in an XP undertaking:

There are strong relationships between XP and its patterns. Without patterns it ‘s non XP, and without practising the patterns of XP it can non present benefits.

Figure2: Dependences between the 12 patterns of XP

1 ) Planing Game:

This is focused on finding demands inside informations. The clients and developers are both portion of this. In a planning game the clients and the developers sit in a room together. They make programs for package releases and loops together, placing each function clearly. Planing game involves the devising of narrative cards from each user ‘s point of position and dividing each narrative into undertaking cards for single developers so they make programs that take into consideration the volume of work and the agenda based on these cards.

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2 ) Small Releases:

In little releases developers put rapidly a simple system into production, and so let go of new versions in a really short clip.

3 ) Metaphor:

In metaphor, developers in the squad portion narrative or apprehensions about how their plans work.

4 ) Simple Design:

The system should be designed every bit merely as possible at any given minute. Keep codification simple and excess complexness is removed every bit shortly as it is discovered. Always keep in head the rule of YAGNI ( “ You are n’t traveling to necessitate it ” ) .

5 ) Testing

Programmers continually write unit trials, which must run cleanly for development to go on.

Customers define trial instances for system releases.

6 ) Refactoring:

Without altering their behaviour, better the internal constructions of plans.

7 ) Pair Programing:

Production codification which is really used in the concluding merchandise, is written with the jubilation of two coders at same machine.

8 ) Corporate Ownership:

Programing codification is the belongings of few coders it owned by the squad jointly, and anyone can alter codification anyplace and at anytime.

9 ) Continuous Integration:

Integrate and construct the system many times in a twenty-four hours, every clip a undertaking is implemented.

10 ) 40-hour Week:

This is the regulation of XP that no work more than 40 hours. Never work overtime a 2nd hebdomad in a row.

11 ) On-site Customer:

In whole undertaking include a existent, unrecorded user on the squad who is available fulltime on site to reply inquiries.

12 ) Cryptography Standards:

Programmers write common regulations to standardise coding manners in the squad.

XP has 4 basic activities, coding, proving, listening and designing, which are conducted by five major functions, coder, client, examiner, tracker, and manager.

Iteration is a cardinal construct in XP. The clip changeless in the different loops range from seconds to months.

Figure3: Planning/feedback loops in XP

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( Article: Analysis of the Interaction between Practices

for Introducing XP Effectivel by Osamu Kobayashi and Mitsuyoshi Kawabata )

Comparing two methodological analysiss:

Comparing two methodological analysiss requires some signifier of empirical surveies, The model used is a combination of 2 established models, one is Zachman ‘s which consists of the 6 classs what, how, where, who, when and why and the 2nd one is Checkland ‘s model is called CATWOE and has six other classs. CATWOE is the abbreviation of Client, Actor, Transformation, World position, Owner, Environment.

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In the undermentioned tabular array I combine the models an an order to use the strengths of both:






World position

when & A ; where?





Client, Actor, Owner

1 ) What?

TheA Rational Unified ProcessA ( RUP ) is anA iterativeA package development processA model created by theA Rational SoftwareA Corporation. The Rational Software Corporation was acquired by IBM in 2003. RUP is a thick methodological analysis ; the whole package design procedure is described with high item. RUP has evolved in concurrence with the Unified Modeling Language ( UML ) . RUP is designed for big package undertakings.

On the other manus XP has its beginnings in practical applications in undertakings during the 1990 ‘s ; it is formulated by Kent Beck. XP is a lightweight methodological analysis and used for little to medium sized package development squads. XP is intended to run into the demands of a context with ill-defined and volatile demands. XP is non a commercial methodological analysis unlike RUP.

The beginning of RUP and XP are similar. Both methodological analysiss based on experience from package technology and are evolved during the same decennary, although RUP is bit older in age.

There are two different underlying doctrines behind RUP and XP. RUP takes to a big extent a proficient direction position while XP is utilizations in development staff. RUP describes the whole package design procedure with high

item ; RUP is a really complex methodological analysis and is hard to grok for both

undertaking directors and undertaking members. Therefore, it is non the most appropriate package design methodological analysis for most little undertakings. While XP is originally designed for little to medium sized undertakings,

The distribution of the methodological analysiss is different ; RUP is a commercial merchandise, no unfastened or free criterion. Before RUP can be used, the RUP has to be bought from IBM as an electronic package and certification bundle while XP is freeware methodological analysis and every one can utilize it freely.

2 ) Why?

I analyze advantages and disadvantages of RUP and XP from different positions like what is the fiscal, proficient and societal facet of these methodological analysiss on each other.

2.1 ) Financial:

Fiscal issues of both RUP and XP are different. Rup is a commercial merchandise non unfastened or free criterion and owned by IBM, one should purchase RUP from IBM as an electronic package and certification bundle so it is available to utilize while XP offers the freeware solution and open to utilize for everyone, which is financially an advantage.

2.2 ) Technical position

When we compare these 2 methodological analysiss from proficient position, RUP provides the organisation a big sum of development tools and paperss. It is delivered on-line via the web, and updated in new releases, all information about the package development methodological analysis is available at the undertaking members fingertips. Besides, the newest version of RUP is ever present on the computing machine of each squad member. On the other manus XP leads to simplicity it is more user friendly, it is non specific to a individual tool but its depends on the user pick that which tool he wants to utilize and which to reject.

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2.3 ) Social position:

The societal position of RUP and XP are besides related to the commercial versus freeware treatment. The choice on of methodological analysis is depends on the package development company demands and demands. Small and medium size package development companies like to utilize XP because of its free handiness on the other manus larger package development companies take involvement to purchasing package licences, and therefore purchasing licences for methodological analysis is rather natural.


RUP includes a big sum of formal procedure paperwork, function description andA certification etc it is besides because of these belongingss called heavy weight or thick methodological analysis while XP is really lightweight or thin methodological analysis, both in its presentation and in the practical applications. The following tabular array shows the difference in extent of the RUP and XP, there all the functions of an XP undertaking are presented, with their opposite numbers in RUP, representing a little subset of the RUP functions. In entire, RUP comprises more than 80 major artefacts, 150 activities and 40 functions.


XP functions

RUP functions

Customer squad


Requirements specifier

System analyst

Undertaking director



Test analyst


Test system decision maker

Development squad


Implementer Designer Integrator

System decision maker


In drumhead, RUP is a much more extended

methodological analysis than XP, for good and for bad.

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Undertaking drivers

RUP is use instance driven, i.e. descriptions of usage of the

system are implemented, and continuously incorporate and

tested. XP applies test-driven design, i.e. trial instance are

derived and implemented before the codification is written. XP

has user narratives to steer what to implement. These user

narratives are less extended descriptions, compared to the

RUP usage instances, where the complete scenario for the

interaction between the user and the system is defined.

Sing planning, both methodological analysiss agree on that

a complete undertaking can non be planned in item. RUP

proclaims uninterrupted alterations in the programs, while XP

advocators be aftering merely the really close hereafter in item.